Thursday, February 25, 2010

auston martin rapide

4 door remains difficult, it's so looooong, it loses the power

and forward dynamic of the 2 doors vantage and v8.

the sketch has more aggressive proportions than the production

model which became conservative and unexciting, but it remains

auston and therfore elegant!

Monday, February 01, 2010

telescope

Nice material combination. Sleak forms…

 

 designed by odoardo fioravanti and produced by palomar.

Wednesday, January 27, 2010

round shoulders

How funky is this!

SEEN ON WWW.CORE77.COM

a mouse or a mobile?

A familar aesthetic, which I like, edgey and spophisticated but could use a dash more sophistication, it’s a touch too ;my first cad model. And is it realy a mouse?

Friday, November 20, 2009

hooydonk throught the monocle

http://monocle.com/sections/design/Web-Articles/Adrian-van-Hooydonk/

nice video interview with BMW ‘s hooydonk, notable extracts; the lasting impact of the crisis is that people with think longer about purchases, this also enhances the need for story telling, and better stories to tell around a product.

The future of form is going to be sharp, sharp is surprisingly effective in the wind tunnel. Functionalities will increase, more for your money, well considered purschases. Luxuary will reamin a theme as the experience of products becomes more important than the simple having of trophy pieces.

Bmw expresses engineering precision with the sharp styling lines.

Importance of authenticity, where does the product come from, who is behind it. This will be increasingly important.



Friday, November 13, 2009

FW: nissan_fuga_hybrid

 

Ouch! Going very much in the direction of the porsche work. Nasty, heavy and bumpy. In particular the nose is going wrong.

lexus goes sports

Hmm whats lexus up to these days?

Interesting mix of Ferrari and Nissan z. with a pinch of corvette for the USA market. Like the looks so far in this elevation. Stylish and luxurious without being heavy handed

 

http://images.businessweek.com/ss/09/10/1021_best_of_tokyo_auto_show/2.htm

 

see more from Tokyo car show, follow link.

 

 

FW: _honda_ev_n

 

Sorry more cars!, but this is s osweet, nice retro colouring and the graphic newson-esk front plate is very nice. Looks fun!

Wednesday, September 09, 2009

Emailing: herehook_layout

This caught my eye

 

Yankodesign.com

Emailing: onehand2

The one handed cook aid with loots of help me jigs.

Seen on yankodesign.com

 

Proving design for the physically challenged can also look very good.

Friday, September 04, 2009

Emailing: bb-hianddry-comp3

Nice but i must wonder does it need to be plastic base ect. The classic wooden fold out dish rack is also nice,

Seen on core77

Thursday, September 03, 2009

FW: cyberpunk funk




Nokia phone mod offers vision of dystopian cellular future
seen on core77

just for fun, a turkish designer did these cyberpunk mobile modifications.
pritty funky!



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Monday, August 31, 2009

new BMW concept


"efficient dynamics concept"

clear influences from Gina and the M1 concept, thats what happens once chris is out of the picture.

i love the 'fluid control' very expressive whithout being too feminine or aggressive as bmw often is.

Monday, August 24, 2009

link lamp

the link lamp, very graphical, i particulaly like the eyelet hindge detail.(sorry for the bad pic)

Wednesday, August 12, 2009

shine!


i love the simplification of the bike down to a single loop icon, which works very well with the coasting, be one with your bike idea.
seen on thecoolhunter.com designed by Teague

Thursday, June 25, 2009

Great ideas



this is just so sweet! a fold flat strainer!!

see josephjoseph.com for more nice ideas and to buy

Tuesday, February 03, 2009

the game changer

 

book review

the game changer

 

exellent book, if maybe somewhat american, and somewhat repetative, it gives many interesting examples of how p&g have succeded in reorientating there company towards innovation, how a large company can mobelize to be fast and innovative time and time again. gives lots of ideas and insights into how a company should structure it's self for sustainable innovation (as the only way for sustainable growth)

 

key points were;

-clear management goals that stretch theorganisation just enough.

-one clear rule of all rules "the customer is boss" this seems top settle all discussion, a good consumer trial will beat all opinions.

-indepth "living in research" for the insights then good old hard core quantative reaserch for validation

-grow your product range, add value (thus margin)grow your market

-create a people culture, people need to be comfortable without hirachy to stick there neck out for ideas, and thats what you need. p&G has special locations to take groups out of context and speed develop concepts, in small 'flat' divierse teams

-raipd consumer testing

-courageous

-process frees up creativity ( was that this book??not sure)

innovation makes money, otherwise its invention

-set asside a clear budget for innovation seperate to daily business funds

-people and cominication are KEY

-look look look look test test test test

 

 

Amazone http://www.amazon.com/Game-Changer-Revenue-Profit-Growth-Innovation/dp/0307381730/ref=pd_bbs_sr_1?ie=UTF8&s=books&qid=1233648923&sr=8-1

 

Wednesday, November 05, 2008

Everyone has a favorite “concept car.” Whether it’s the ‘54 Firebird, ‘64 Stiletto, ‘80 Epcot or ‘88 Sunraycer, these “flights

This is worth a read, how relevant is concept work if you don't try to make it real?

"Another flashy concept product is the Nokia Morph, the self-cleaning,

self-aware, self-preserving, self-charging, semi-opaque and semi-flexible

mobile device that the company hopes to integrate into handheld devices

in seven years. (This from a company that hasn't even been able to

answer the multi-touch iPhone challenge in nearly two years.)"

Everyone has a favorite "concept car." Whether it's the '54 Firebird, '64 Stiletto, '80 Epcot or '88 Sunraycer, these "flights of imagination" all have one thing in common: they weren't for real. 9/22/2008 3:59 PM from http://counternotions.com/2008/08/12/concept-products/

design is in the blood

@ Ryder , thanks for the comments, was surprised to hear that youuse the site in that way, it’s a nice compliment. Maybe I’ll drop some more thoughts now and then as a notepad. thanks

 

 

Tuesday, September 23, 2008

radio silence

Anyone out there wonderign what happend to the blog? I have stopped! No one seems to look or react? I am tempted to go on for my own archive?

 but is anyone out there?

I’ll be on the peer at noon everyday, when the sun is at it’s highest J

 

Monday, May 26, 2008

“Advertising is the price companies pay for being un-original”

Yves behar ted talks

 

 

Tuesday, May 20, 2008

Emailing: hardcore-composite-468

Arihiro Miyake's Trush-in Extension Cord above, a cord management solution that looks like it might actually manage cords and be at home next to your desk. nice.
seen on core 77

Thursday, May 15, 2008

material inovation

this sandwich steel is as strong as steel but less than half the wieght due to a hollow construction inspired by bird bones! developed by vovlo of course:)

Thursday, May 08, 2008

Monday, May 05, 2008

Bmw ’s concept homage to the 70’s M1, bmw’s only mid engine car designed by lambourgini was a big flop (horribly expensive and plastic body panels) but did start the m series off probably meaning Mid engine but translated into “race” anyways…

 

Thursday, April 10, 2008

Thursday, April 03, 2008

my favorite teddy's

I have taken to watching TED presentations (in the train on pspJ). many are fascinating and inspiring, usually talking around 10 to 15 min.

“TED stands for Technology, Entertainment, Design. It started out (in 1984) as a conference bringing together people from those three worlds. Since then its scope has become ever broader.”

Here is a list of my favorites they are all really worth watching (and there are many more on TED.com)

http://www.ted.com/index.php/talks/view/id/104

William McDonough explaning CRADEL TO CRADEL design put into practice

http://www.ted.com/index.php/talks/view/id/5

chris Bangle head designer BMW tells what design management is all abou

thttp://www.ted.com/index.php/talks/view/id/172

john meda on the art of simplicity

http://www.ted.com/index.php/talks/view/id/43

paul bennet tells about design at IDEO

http://www.ted.com/index.php/talks/view/id/63

charles Leadbeater small guy versus big companies!!

http://www.ted.com/index.php/talks/view/id/140
hans rosling with a fantastic presentation technique and great statistics

http://www.ted.com/index.php/talks/view/id/65

8 min. shows a fantastic multi touch interface

Also see my blog http://design-dump.blogspot.com/

Tuesday, April 01, 2008

Emailing: ferrari3

new ferrair
ugly interior
 
bit porsche ish too!

design is doomed

 

Starck denounces design, on the hunt for new career

Monday, March 31

 

According to an interview with Germany's Die Zeit weekly newspaper, Philippe Starck is ashamed of ever taking part in product design and plans to call it quits as a designer within 2 years.

"I will definitely give up in two years' time. I want to do something else, but I don't know what yet. I want to find a new way of expressing myself ...design is a dreadful form of expression."

Claiming that design is officially dead, Starck predicts future designer types to fulfill the roles of the personal coach, the gym trainer, and the diet consultant. (And here we thought a sedentary life of Doritos and Solidworks was our calling...)

As Starck finds a hole to crawl into, his explosive statements will probably stir the design pot, at least once around ...and we can't say we're not pumped to witness his career twist in a couple years. If it involves being a fitness guru, will his workout studio and exercise videos be well-designed?

 

Seen On core 77

Thursday, March 13, 2008

Apple's design process, a must read!

Posted by: Helen Walters on March 08. on core 77

Interesting presentation at SXSW from Michael Lopp, senior engineering manager at Apple, who tried to assess how Apple “gets” design when so many other companies try and fail. After describing Apple’s process of delivering consumers with a succession of presents (“really good ideas wrapped up in other really good ideas” — in other words, great software in fabulous hardware in beautiful packaging), he asked the question many have asked in their time: “How the f*ck do you do that?” (South by Southwest is at ease with its panelists speaking earthily.) Then he went into a few details:

Pixel Perfect Mockups
This, Lopp admitted, causes a huge amount of work and takes an enormous amount of time. But, he added, “it removes all ambiguity.” That might add time up front, but it removes the need to correct mistakes later on.

10 to 3 to 1
Apple designers come up with 10 entirely different mock ups of any new feature. Not, Lopp said, "seven in order to make three look good", which seems to be a fairly standard practice elsewhere. They'll take ten, and give themselves room to design without restriction. Later they whittle that number to three, spend more months on those three and then finally end up with one strong decision.

Paired Design Meetings
This was really interesting. Every week, the teams have two meetings. One in which to brainstorm, to forget about constraints and think freely. As Lopp put it: to "go crazy". Then they also hold a production meeting, an entirely separate but equally regular meeting which is the other's antithesis. Here, the designers and engineers are required to nail everything down, to work out how this crazy idea might actually work. This process and organization continues throughout the development of any app, though of course the balance shifts as the app progresses. But keeping an option for creative thought even at a late stage is really smart.

Pony Meeting
This refers to a story Lopp told earlier in the session, in which he described the process of a senior manager outlining what they wanted from any new application: "I want WYSIWYG... I want it to support major browsers... I want it to reflect the spirit of the company." Or, as Lopp put it: "I want a pony!" He added: "Who doesn't? A pony is gorgeous!" The problem, he said, is that these people are describing what they think they want. And even if they're misguided, they, as the ones signing the checks, really cannot be ignored.

The solution, he described, is to take the best ideas from the paired design meetings and present those to leadership, who might just decide that some of those ideas are, in fact, their longed-for ponies. In this way, the ponies morph into deliverables. And the C-suite, who are quite reasonable in wanting to know what designers are up to, and absolutely entitled to want to have a say in what's going on, are involved and included. And that helps to ensure that there are no nasty mistakes down the line.

 

Monday, March 10, 2008

Tuesday, February 26, 2008

Ideal for all designers

Ideal for all designers as the best ideas always tend to come when you are on the loo!

 

Monday, February 25, 2008

is it a sofa or chair?

When is a chair not a chair? When it’s a sofa, or a chaise of course. Well that is the idea behind this three-in-one design from newcomer Roel Verhagen-Kaptein. Roel’s take on modern seating just might have been inspired by those lovable, petrol blooded Cybertrons. With the same utilitarian notion built into Optimus Prime, you too can simply rearrange the pieces of this seating concept to transform into a chair, a three person sofa, or a chaise lounger for those nights spent drawing Kate Winslet in the nude. However you look at it, this design has your ass covered. (Golf clap)

Nice phone

The Edge phone is designed for the style conscious fashionistas. The name has nothing to do with data speed. In fact we don’t even know what this phone is capable of because as with all fashion phones, looks rein supreme and the Edge phone makes sure you notice with its glowing glass keyboard.

To answer an incoming call, slide the glass keyboard out. An embedded LED illuminates the etched numerics via refraction creating a glowing effect. The only visible lines is the microphone wiring which designer Chris Owens has cleverly disguised as a keyboard border.